HALO became "safe", that's what
These days, a weekend just isn't complete without at least an hour spent playing through one of the many HALO campaign levels on a minimum difficulty setting of "Heroic". ("Normal" is just too easy nowadays.) NOTHING says "PHUCK YOU!" quite like pulling off an epic headshot with a Battle Rifle or DMR while jumping through the air on one of those goddamn Elite Zealots, while tossing grenades into a pack of Grunts, on a cool and quiet Saturday morning.
But managers are interested only in taking the safe course, in not rocking the boat, in making sure that their quarterly profits are in line with expectations.
By adding a team-based AI dynamic into the game for HALO 5: Guardians, Microsoft basically ripped off one of the most criminally underrated and brilliantly executed FPS games ever made, but in so doing also dialed the difficulty level way down even on the harder settings. Somehow, playing through H5 on "Heroic" just isn't nearly as challenging as playing through H3 on the same setting.